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Old April 4th, 2009, 12:11 PM
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Default Re: New Nation, Harabatia: Rise of the Raptors v1.00

After a little play testing of my own I've completed some more changes. I'm pretty satisfied with it at this point, though perhaps the trolls need a little more nerfing. Complete change log from 1.00 is here:
--change log for 1.02
--added Arch Harab God chassis
--reduced magic skill and increased cost for additional paths for Eagle King god form.
--removed raptor elephant riders from recruitable set, now a level 2 conjuration summon costing 4 nature gems.
--fixed encumbrance for risen troll king, now set at 0
--made Harab Elders capitol only
--started documenting changes
--altered graphics of Harab Naturalist and Harab Sage to be less lurid, added browns and blacks to robes
--reduced morale for Raptor Militia to 9, and for Raptor Homeguard to 10.
--added Raptor Hunter unit
--reordered recruitable line-up
--change log for 1.01
--reduced damage and attach values for shield smash
--increased defense penalty and encumbrance of Troll Shield and Elephant Leather Hauberk
--increased gold cost of Harab Troll and Elite Troll
--reduced hit points and precision of Wingless Archers
--reduced hit points of Wingless Raven
--replaced reinvigoration with regeneration for Risen Troll King
--increased gem cost of Summon Eagle King, To Dust and From Dust, and Knowledge of the Ancestors
__________________
Check out my Nation mod, Harabatia, Rise of the Raptors
http://forum.shrapnelgames.com/showthread.php?t=42716
Europe map based on HOI2 with 700+ provinces
http://forum.shrapnelgames.com/showthread.php?t=41788
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