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March 7th, 2009, 01:28 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: Warp Points - a conundrum
Quote:
Originally Posted by Fyron
Quote:
Originally Posted by Kana
I think the problem is that you can't do opening and then closing on the same component. Once the WP opens, component destroyed.
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You can take off the destroyed on use ability. Or include repair bays, to allow reuse after a turn.
Quote:
Originally Posted by Ages
I notice there are already unstable wormholes...
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The ability does absolutely nothing.
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I'd considered these, and may well end up going with this.
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