This may not be a bug if there is a work around.
First I would like to thank Don and Andy for adding the forced ability to use High Explosive Anti Tank Rounds against non armored targets. This is both realistic in an
emergency situation and unrealistic in a non-emergency situation (85% of the time against AI).
In real life a unit commander can and does choose to use the wrong ammo because his balls are on the line, so this change was necessary from that standpoint. Unfortunately I am now forced to do this as well in some situations where it would not be called for.
I could be totally wrong in saying this is a bug, and if I am I would like to
humbly apologize for wasting your time
My
problem that I need help with is this: I want the ability to use HEAT
only against hard targets and still retain the ability to op-fire against both soft and hard targets at all ranges.
I could do this before the forced ability and I wish to do so now. Wasting precious HEAT rounds is not my cup of tea, and I would very much like to learn how to save the ammo for the things it was meant against whilst not degrading op-fire response. I want the option to use it or not use it.
The way my luck is I'm probably the only person who wants my units to use HEAT sensibly.
If someone doesn't want to use HEAT as if it were HE then that person shouldn't have to. And they should be able to not use it without disabling weapons.
Please correct me if I'm wrong at any point and congrats to both Andy and Don for putting so much sweat into a game that I really enjoy!
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Sincerely,
Andrew Nault
P.S. I paid my 70 bucks (or however much it was) for both games. And I would like to say: that would not even pay the electric bills to make this small ajustment to the game, let alone the salary you two would deserve from making this small change or any of the multitude of patches and mods! Therefore I would like to give you a hearfelt thanks for sacrificing your time.