.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old February 27th, 2009, 07:10 PM

Travis7401 Travis7401 is offline
Private
 
Join Date: Feb 2009
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Travis7401 is on a distinguished road
Default Thank You!

Hello, I am a long time fan of the Steel Panthers game and just recently found this version of my old favorite. I tried the SPWAW version a couple of years ago, but gave up on it, because it just never "felt right" (maybe due to being based on the SP3 engine, which I never liked). I had pretty much given up on the game, as my original version was "buggy" and barely playable on dos emulators.

WinSPWW2, however, is a dream come true! It "feels" like the original with a phenomenal level of added detail/realism. The few gripes I had about the original have been completely addressed, along with quite a few added conveniences that I would have never thought of. My favorite changes are the artillery, scouting, and long campaign/random battle portions of the game.

It took me quite a few games of getting my rear handed to me by the new AI to shake the rust off and adjust to the new play balance. I started off with a little A.D.D, and played portions of many scenarios and random battles throughout the war before finally settling into the Paratroopers in the Pacific campaign. I think I am about 3/4 of the way through it, based on my peek at the number of scenarios in the campaign editor. It has been a really interesting experience, as I had previously been a tank first kind of guy. Very well designed and enjoyable!

I am also looking forward to a jump into scenario/campaign editing. I enjoyed creating scenarios on the original, and it appears that there are a lot more tools at my disposal now! I will probably start a thread about my possible plans in the appropriate section in the next couple of days.

Just briefly, I am thinking about starting with a really small scale campaign based around the Alamo Scouts and including the 6th Ranger Battalion in the Philippines. The campaign will include the Raid at Cabanatuan, which liberated over 500 POW's. My great uncle was a team leader for one of the Alamo Scout teams that participated in that mission, so it definitely has my interest! I would certainly appreciate any scenario/campaign design advice from those with experience!

Once again, thanks for all of the hard work that went into improving and keeping this great game alive! I am looking forward to discussions with fellow SP enthusiasts!
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.