Re: Baalz' guides
Note: this post applies to guides in general.
I like guides mostly for specific synergistic tactics that can often be applied to any nations. Sometimes they just remind me of things I know but forgot, like using Transformation on high cost mages - I saw Cleveland do that it in a game about a year ago, but forgot about it in a game I am playing.
It would be foolish to treat the guides as a how-to manual – I mean, if they really were prescriptions to victory, those authors would have numerous victories playing the nations they wrote about. The MP graveyard is full of players who tried to follow guides rotely. In fact, tactics and strategy often are trumped by luck and diplomacy and what works in some games vs. some opponents won’t work in others. Guides are useful as a base to expand on and a primer on units/spells/combos.
Thanks to anyone who takes the time to write a guide or throw out ideas. I know what you mean though Dragar that sometimes its nice to experience the adventure of unexplored wilderness. Just have faith that these guides are not complete explorations but tattered maps with lines like “Here there be Dragons”
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i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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