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Originally Posted by DRG
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Originally Posted by Double_Deuce
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Originally Posted by DRG
Just curious why you'd want an ARV ?
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If that was directed at me it would not be for its actual effects in the game. Mainly it would be for use in a campaign storyline. Will it change the battle, no and no vehicle damage will get fixed by them being there but it does allow the ability to recover vehicles in so much as to slap the tow cables on them and drag them out of harms way for use in the next scenario of the campaign.
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Well Mike if you do maybe "suggest" the player bail the crew of the towing vehicle for one turn because that cable isn't going on by magic
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Actually I am working on a pdf manual to go with the campaign covering all the "special campaign rules". It will cover OOB"s for the 2/68 AR BN and both OPFOR Divisions as well as hints, map overlays and some other things.
Such a Bail Out might just be added . . . for those wanting more realism.