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Old October 17th, 2008, 12:13 AM
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Default Site-modding Think-tank.

According to the progress page: http://ulm.illwinter.com/dom3/dom3progress.html we'll be getting site modding in the next update. This is fantastic news for modders, since we'll now be able to create all sorts of new sites for the game. Before all that modding frenzy get under way, though, what are some ideas for new sites to create?

This isn't just a question I'm asking modders though, or else I'd stick it in the modding forum. It's a question for everyone-Modder, SPer, MPer, because I think it's important to get a pulse reading on this, since adding a range of new sites to the game isn't the same as adding a single new Nation, or even a new map. Site modding could potentially affect every Nation, and every map. It could also make for some wildly different playing styles for the Vanilla game.

So what does everyone feel is missing from the vanilla game sites, or would be fun to add?

A couple of thoughts on site modding that might interest everyone (not just dedicated modders):

Would it be fun to add site searching from 1-9 path levels, instead of the current 1-4? This is already technically possible in the vanilla game, and now we have the tools to harness it. I can think of atleast one use for high path site searching-locating Victory Points. If Victory Points are "hidden" at higher levels, or a range of levels, it would force empowerment choices, and have a strong effect on overall strategy, in games which use them. EG: Adding 1 Victory Point at each level (9 total, of random paths), would certainly make winning the game a more interesting issue, even if you know where each Victory Point happens to be, but not which level or which path it is.

How about sites which allow vanilla Nations to recruit mod-Nation units? We already have a host of modded units, and it would be a nice introduction to them, to add them into a map where you could potentially find the right site and add Warhammer units, Insectoids, Orcs, Blood Elves, etc. to your vanilla Nation. You'd still be playing the basic game, with Illwinter Nations, but you'd have the opportunity to sample some of the player-created content on the Forums, without having to learn a whole new Nation.

Sites might also exist which allow you to enter them, and summon up a neutral unit that is so powerful, that it makes it nearly impossible for anyone to capture that Province again. The unit, being neutral, would kill your units, as well as the enemy's. This would allow you to create a sort of choke-point game of Go, which each square you "shut down" costing you a mage.

So what are some other thoughts and ideas on this?
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