Quote:
Originally Posted by fungalreason
I think an interesting aspect of many guides is not necessarily the specifics of what spells or units to use. One of the most helpful things is gaining an understanding of how to look at the huge list of stuff available to a particular nation and identify the strengths and shore up its weaknesses.
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I would have said the exact opposite. The more you speak about which spells and units you like and you explain WHY you do, the better when the player will see if the strong point of this unit the guide was talking about has been nerfed, the weak one improved, the spell has gone up or down the research tree...
And well, if one doesn't talk about units and useful spells, what does he talk about in a guide