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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old October 12th, 2008, 03:33 AM
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Default Re: Mod Nation Playing Guides

rdonj-it depends on what you're adding it to. +6 fire damage means it's +6 on each +4 attack that you've now got, plus the ability to set things on fire, plus magical damage, plus additional pain for any flammable units, like Lanka. And there's always Crits.

To keep things OT and to give you an example, I made these sacred drummer units for Aksum. They've got low Str., they're slower than my other troops, they can start elderly, and their weapons (drumsticks) only do 2 points of damage each-but they also do x3 damage to demons. So adding a Fire bless means they now do +12 hard to resist fiery, magical damage to Lanka demons, twice a round, at +4 attack per hit. Strength would still be nice, but there's no attack payoff, and it wouldn't be magical fire damage.

They're pretty niche-you can easily pick them off with archers by the time they get to your ranks-and they only do 2x12 damage, at 12 attack, unmodified-which isn't much even for the Early Age, but they're great against demons, provided they can attack the demons first-their defense is also horrible.

Add a Fire 9 bless, and they can now do 2 attacks per round, at Att. 16, each of which does 12 regular damage, + 6 fire damage, and an extra 4 points of damage exclusively to demons.
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Last edited by HoneyBadger; October 12th, 2008 at 03:47 AM..
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