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Old October 11th, 2008, 03:38 PM
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Default Re: New nation : Shangri La, Hidden City of the Secret Masters-Released !

Sombre :

Quote:
Originally Posted by Sombre View Post
Just some first thoughts for you:

The starting army is currently 40 troops. 20 archers and 20 heavy infantry. It should be 10 and 10, to fit in the power scale of vanilla nations. Even then with such good troops it will be a strong starting army.
I'll reduce it, but perhaps to 15/10.

Quote:
Originally Posted by Sombre View Post
Yak Riders seem undercosted, particularly as they are better than or equal to the Bhodpa horsemen and cost 5 gold less. At 20 gold I found I built a hell of a lot of them. I'm also not sure why they get an extra point of att over ordinary bhodpa - presumably they are more dedicated warriors or something?
I raised the price of horsemen but forgot to raise the price of yak riders... The extra att point is a typo.

Quote:
Originally Posted by Sombre View Post
Now TC do get 20 gold cavalry (as a major feature of the nation) but are Shangri La supposed to have as good cavalry as TC?
Yes, they're supposed to... Tibetan cavalry was very good, even compared to chinese cavalry...


Quote:
Originally Posted by Sombre View Post
I think the Shangri La infantry, the non bhodpa ones that cost 15 gold each, are a bit pricey. They seem more like 12-13 gold units.
OK for 13 gold each, I'll fix that.

Quote:
Originally Posted by Sombre View Post
I'm also confused as to why the crossbowman has 12 prec, which is scary, while the archers have just 10.
The typo strikes back !!!

Quote:
Originally Posted by Sombre View Post
Dmag Hrag seem a bit too elite to me. At str 11 att 13 def 13 hp 14 mor 14 they are basically the same as the Emerald Guard of Pythium, who are supposed to be the most elite (nonsacred) human infantry in the game pretty much. They cost the same at 25 gold. I'd like to see them somewhere between this and the TC Imperial guard, who are 15 gold and are at the bottom end of elite. Something like 12 hp 12 att 12 def 13 or 14 morale. If you intend them to be on the same level as emerald guard that's fine, but you must realise they really are elite in that case (especially for non sacred non cap units).
Hmm... They're intended to be seasoned fighters, but perhaps not THAT good... -1 att &def for Dmag Hrag.

Quote:
Originally Posted by Sombre View Post
The Guardians of the Hidden Valley seem too expensive to me, as do the Mi Dred, to a lesser extent. I could be wrong though, I was running a rainbow rather than a bless.
Reduced price for SL sacred.


Quote:
Originally Posted by Sombre View Post
Bhodpa Scout should probably be stealthy 10 like most national scouts.
Bhodpa Sde Pa looks like he should have a javelin weapon added.
Who said "typos" ?

Quote:
Originally Posted by Sombre View Post
Reduce cost of Dmag Dpon to 40 - the fact they aren't stealthy and cost more resources should probably be enough to put them on equal terms with the Bhodpa Sde Pa.
OK, noted.

Quote:
Originally Posted by Sombre View Post
Rta Dmag Go seems to have the 'death poison' weapon for some reason. I'd also reduce their cost to 60 or so, since 80 for a 40 leader, even a cav one, seems too much. On the other hand you could make them 80 ldr and keep the cost - currently Shangri La lacks an 80 ldr unit.
Typo... again ! They were intended to have "hoof" (weapon #56), not "death poison" (#52).

Rta Dmag Go gain ldr 80.

Quote:
Originally Posted by Sombre View Post
So far I really like the mod and I'm having a lot of fun roleplaying with Bhodpa tribes aggressively raiding while the sacreds guard my territory and my main armies of Shangri La troops slowly grind down enemy forts. Great work :]
Thanks, and thanks again for the feedback.

Spendios :

I tried it, but the drawing was not very neat, so... Maybe I'll try again, when I had improved my skill with sprites...
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