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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old September 25th, 2008, 03:12 PM

JaghataiKhan JaghataiKhan is offline
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Default Turan - Children of the She-Wolf(Status: Nothing right now)

Hey guys... I am starting on reading the modding manual. If I mod a nation into the game, will it be included in the original version if it is good enough? I want this nation to be played worldwide!

It might look a bit close to Sarmatia though, both tribes have similar lifestyles, but this will feature no hydras, but for monsters it will include werewolves, recruitable and summonable wolves, sacred berserker dire wolf cavalry with AP bite instead of hoof(deviation from fact) and sacred Skinshifters with twin falchions instead of Midgard's 2H.

I am thinking of Manas as a cavalry hero with only 20 leadership but with luck and speed (he is said to ride faster than an arrow in a legend despite wearing a large scale mail hauberk and a bronze barded horse). And Tonyukuk(changeable though) a walking 3 astral general with huge leadership and seer ability.

Ow... the mod thing seems difficult but I think I can pull it off. A fresh start always looks ominous though.

A Question first. How do I start a file for a mod? I have zero knowledge of coding. Is it OK if I copy the vanilla mod and edit a new nation within? If so, how do I do that, which one is the file? Didn't figure out from the manual and it is time for me to go and leave the laptop.

Last edited by JaghataiKhan; September 25th, 2008 at 03:42 PM..
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