Size Does Matter
After some months have finally gotten familiar enough with the ins n outs of SE4. While I am still on v1.49 with the TDM modpack, I suspect there is more that similar than not with the Gold release.
One game I have been running through (single-player) does suggest a certain ideas to be explored. Size of attacking fleet vs vessel size. In the first case, more ships invariably prevail regardless of tech differences of the smaller opponents. As your tech level/ship size progresses, economics ends up effectively capping the number and size of your fleet. This "economic truth" mimics MOO2, etc. I tend to find tho that the AI has no such limitations. I was forced to shut warp points to avoid get swarmed by 30-40-50 ship BC fleets.
At this point, I am struggling to build up my resources to maintain a necessary fleet strength and go back on the offensive.
One big MOO2 tactic was to build a large fleet of small vessels (FFG's, DD's, CL's) and swarm the opponents. The AI has used this with some success. Also is it me or are fighters mostly ineffective (given the eefectiveness of PD)?
Any comments & pointers would be most appreciated.
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