.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old June 25th, 2008, 10:24 PM
Atreidi's Avatar

Atreidi Atreidi is offline
Sergeant
 
Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
Atreidi is on a distinguished road
Default MA Nation : Atreus, Curse of the Gods

MA: ATREUS, CURSE OF THE GODS

CURRENT VERSION 1.03 FINAL
Last Update Date: March 31 2010

Brought to you by Atreidi. With Sprites from forum community.

ADDED CONTENT:
New Nation 89
New Units: 2667 - 2686
New Weapons: 953
New Site: 957 - 958

Curse of the Atreus Dynasty

The Atreus Dynasty was once an ancient oriental Empire ruled by a Powerful
Dragon Emperor. After many succefull victorious wars a gathering of the rival
dynasties occured. The leaders of the many dynasties decided to request
the Ancient Gods to impede the quick and overwhelming growth of the Atreus
Dynasty. The Gods hastily agreed, underestimating the Dragon Emperors power;
they gathered and toghether cast spell that would forever curse the Dragon
Emperor. He was mophed into a weak and old Human. The now cursed Emperor
countered this by casting an equally powerfull spell. With the help of a
hundred thousand human sacrfises, the Cursed Emperor opened a portal that
conected this world to his. This ritual came at a excesively high cost,
however, since the Cursed Emperor is now in need of human blood to prolong
his now shorter lifespan. Despite the rival Dynasties efforts, the Atreus
Dynasty kept growing at an even more accelerated rate, thanks to the spread
of Dragon/Human breeding and Dragon migration.

Overview

The Curse of the Gods brought forth a new age of destruction to the once
successfull human population. Their blood was now more sacred than ever.
The human's celestial bloodlines were hunted, imprisioned, and bred. Their
blood mixed well with the dragon's had a more potent effect on blood rituals.
A couple of new Human'Dragon races, commonly refered to as Hudracs, emerged.
Among them were the Atrex, Krodox and Asturr. The Atrex were the race
that were direct decendants of the Dragon Emperor and thus had the most
influence on with the inferior races. They were also in charge of the
human breeding farms that were common in the Atreus Empire.

Ritual Guidelines BOOK II "The Rituals of ancient Atreus"

"From early childhood, pure human slaves are thought the ritual of self
sacrification. The child is educated in early draconic culture and the
value of the blood that they carry. The ritual consists of them cutting
important blood vessels and splashing blood on new Draksar Eggs. This
ritual ensures the well being of the Cursed Emperor, as well as the birth
of a great Atrex Commander. The children are kept alive until age of sixteen
when they are required to cut their throats inside the Temple of Urzag."

Empire Army

The Atreus Empire is Characterized by its huge powerful dragons and Hudrac
halflings. Because of their mixed ancestry, the Warlocks are stil unable to
freely choose their elemental specialty and thus had varied focus and
strenghts. The strong Imperialistic goverment ensures the army is always
in the best conditions equipping them with the best armor.

Characteristics:

Powerfull Dragons Units
Heavy Armored Infantry
Able to perform Blood Sacrifices
Couple of Blessed Mages
High HP and Prot
Solid Commanders
No archers
Random Magic
Expensive Units
High Upkeep
Few unit options
Unit Small Size


Race: Hudracs Human-Dragon halflings, Dragons, human slaves
Magic: Random Elemental, Random Strengh, Random Blood
Miltary: Hudracs, Draksar Infantry, Bearseker Dragons
Priests: Average, Can perform Blood Sacrifices

All TGA files were borrowed from the Dominions 3 community. I am not certain
who the creator is but I just wanted to give credit to them.

UPDATES:


1.01

-Added missing TGA FILE. Fixed the error.


1.02

-This patch mainly fixes bugs associated with inefficiencies when the nation is controlled by the AI. This will make it a little more harder to deal with.

-Astral Spit (previusly coursed touch), Causes Stun, Chance of Horror Mark and Chance of Enslavement, very limited range and ammo 4

-Increase Resource Production in Capital

-Cursed Emperor, Add Astral Spit

-Atrex Prince, Add 1 Magic, Add Astral Spit, Add 1 Magic, Add 1 Misc Slot

-Atrex Lord, Add Astral SPit, Add 1 Magic Add 1 Misc Slot

-Draxar Egg, Lower Age, Remove Immobile, Change to Movement 1 and AP 3, added chance to get astral 1, (the AI was overproducing and would not use them appropiately)

-Berserk Krumox, Lower Protection, Lower Resource Cost, Lower MR

-Avalox, Lower Protection, Lower Resource Cost, Lower MR

Patch 1.03 FINAL

General Balance fix.

Fixed gcost and rcost of most Capital only units.

Improved AI efficiency with cost fixes.

Fixed units secondshapes.

Balanced Pretenders.

Enjoy!
Attached Thumbnails
Click image for larger version

Name:	Preview.jpg
Views:	898
Size:	24.8 KB
ID:	9763  
Attached Files
File Type: zip MA Atreus FINAL.zip (312.0 KB, 899 views)

Last edited by Atreidi; April 19th, 2010 at 03:52 PM..
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:18 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.