Separate strategic and combat movement
I think it would be awesome if there were two separate classes of engines/movement, the first for strategic movement (hyperspace) and the second for combat movement (impulse). Would deepen the game immensely.
Just a few "for instances": you could prevent fighters from having hyperspace engines (or make it costly in weight or research); you could prevent freighters and colonizers from having more than 1 impulse engine; you could let dreadnoughts have fast hyperspace but slow impulse; space stations could be allowed one combat movement but no strategic movement; etc., etc., etc.
You'd have to decide if you wanted to research hyperspace to get strategic speed or impulse to get combat speed. You could make ships that were truly defensive ships by leaving out the hyperspace engines and stocking up on weapons instead. Minefield clearers might have no impulse engines and extra armor or minesweeping.
Has anyone suggested this before? It is NOT moddable at present, is it?
__________________
Give me a scenario editor, or give me death! Pretty please???
|