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Old June 9th, 2008, 07:34 PM
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Default Re: Newbish question

Ok a couple of more questions (I am starting to understand like maybe 1/10th of everything...really)

Looking thru my posts I seem to have a theme that keeps rearing its ugly head.

I am not understanding the Pretender and what it can do, and because of that I am not understanding the more subtle magic because I am trying to play this game like Rome TW and win by a ground game.

So....

After much thought of how can a dummy (like me) ask the question that I needed answered the most in a way that others could understand and actually help me.....I broke down and asked my Girlfriend to compose the question (YES, part of the deal was that SHE get the credit...sigh).

Here goes..

1. I understand that in pretender creation the blesses he receives at that time are in effect immediately for sacred Units.

I don't think I really understand why Dom 10 is such a major factor if it is only an aura that surrounds HIM (pretender) and his ability to raise Dom where he goes as he can only be in one place at a time.

I have never actually seen the AWE effect and other than it being like a Super FEAR spell, or IF it is in effect for ALL its Commanders/Mages ect that are blessed from the start of the game and all the time in the game.

I guess I just don't understand all the hoopla...

It would seem to me that you could design a Pretender Killer type stack if only HE has those abilities.

When I am designing a pretender I ALWAYS seem to get hungup on the fact that MORE is better than QUICKER.

in other words, what has worked for me very well in other games is that I take and develop a STRONG central base and then conquer slowly and build a strong nation as I go.

You can't get 'behind' my lines because there are no lines....everything is very strong.

If I can make it to mid game then I can be a force (if I use the right diplomacy) because while I can be defeated I can wreck another nation while he is doing it to the point that HE is now a sitting duck.

That doesn't seem to be the case in this game from what i've read.

So, my pretenders have all been imprisoned so that I can get the BEST starting scales and most magic ect on my pretender.

I just can't seem to understand WHY that just isn't the way to do it...Best scales, good blesses, money/production/luck and a strong magic on my pretender when he awakens (on like turn 35 or something).

Could someone PLEASE take the time to explain why I am reading about an awake pretender when there are just NOT enough points to make a strong nation (in MY flawed estimation.

Maybe I am just not getting what this game is about so ANY suggestions on theory of the game is helpful as I REALLY enjoy this game I am just getting frustrated....

Thanks to ALL that have been so helpful!!
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