.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old June 6th, 2008, 07:29 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: The (not really) Official Endgame Summon Threa

Quote:
Not sure that I'd agree that every path requires a super-summon. The problem is to balance nations, not to balance paths; if one nation has a very strong early game with cheap F9W9 but cap-only sacreds, and another comes into its prime during late-game due to summons et al, and another is best suited towards lavish but expensive scales for cranking out high-quality conventional armies during a good midgame -- that seems reasonable. No need for mirror-image balance.
I very much agree with this, it's fundamental to the Dominions design philosophy. So each path should have a different feel and speciality.

It would, however, be nice if every path had at least some approach to the end game. Some paths just fizzle out (water and fire spring to mind), and if you hope to win a long game with a nation specialising in them you have to diversify to death or something. That's what we want to be fixing.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.