Nation without recruitables
Would it be too hard to mod a nation without any recruitable unit? It would depend entirely in independents, magic sites and special sites captured from the other nations... I would want to play this kind of nation as a challenge against the AI...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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