Quote:
MaxWilson said:
IIRC there's no mod command to give battlefield enchantments a duration, so that's not really an option. Modding != hacking. You have to work within the constraints of the options JK provides.
-Max
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It's actually possible to recreate the spell with limited duration via mod commands ! I just figured it and I think I have the beginning of a solution for a definitive fix by mod.
I first tested #effect 5081 to make the battlefield enchantment last 5 rounds (adding x000 -with x < 10- to an effect make it a cloud with duration of x round), but if the spell is displayed with "5 round duration", it doesn't work for BE.
But, it's possible to create a cloud with limited duration summoning units each round, with the effect x001.
So I've created a spell making a summoning cloud on 5% of the battlefield, with a duration of 3 rounds, one ghost wolf appearing per round in each square, and it works. Creatures don't disappear after 3 rounds but the clouds disappear and stop to summon more then battle ends normally.
It's then possible to add mist as a secondary effect (using nextspell) , or spells summoning other creatures as nextspells.
The only problem is actually : as the spell is no longer a battlefield enchant mages can chain cast it (= really huge ghost wolves army if clouds cover half the battlefield).
Perhaps a workaround can be found using Mist (BE) as the primary effect of the spell, and the summoning clouds in nextspell, so the mages don't recast the spell.