.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old April 10th, 2002, 07:25 AM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Possible repeat topic - Built in AI deficiencies

Now that I get deeper into the AI files, I can see the built in deficiencies. As an example, when a human creates a ship, all strategies are available for that ship. The AI_designcreation.txt file will not except maximum weapons range and some other strategies. More examples, the AI will not use cargo ships, remote mining, resupply ships, just to name a few. It seems to me that the human already has a pretty distinct advantage just by using tactical combat instead of strategic. Wouldn't it make more sense to at least make the same tech's and their uses available to the AI for a tougher game?
Sorry if this sounds like ranting, but, well it is!
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:18 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.