Possible repeat topic - Built in AI deficiencies
Now that I get deeper into the AI files, I can see the built in deficiencies. As an example, when a human creates a ship, all strategies are available for that ship. The AI_designcreation.txt file will not except maximum weapons range and some other strategies. More examples, the AI will not use cargo ships, remote mining, resupply ships, just to name a few. It seems to me that the human already has a pretty distinct advantage just by using tactical combat instead of strategic. Wouldn't it make more sense to at least make the same tech's and their uses available to the AI for a tougher game?
Sorry if this sounds like ranting, but, well it is!
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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