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Old April 7th, 2002, 12:22 AM
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Default Beating the 255 barrier

As we all know now, the 255-system barrier can not be exceeded do to coding issues. However, what about multiple quadrants each were containing 255 systems?

Let me explain:

Right now, we have one quadrant that can have no more than 255 systems.

What about having 5 quadrants with having a connection to the remaining 4. When a player leaves a quadrant and goes to into the Central quadrant, the game loads a whole new quadrant with 255 new systems.

Break down:

A B

C

D E

The game starts in one quadrant, A, B, D, or E, with C being the connecting quadrant. This would give a player something on the order of 1275 systems to explore, and 12750 planets or asteroids to claim. I don�t know if this can work, but if it could, it would open up a whole knew era for Space Empires. It would be the first game of its kind to have multi-quadrant game play. Hell, you could even have wormholes that would move one player from one quadrant to another. These wormholes would then become as prized a possession as anything could become.

I know that my vision has programming flaws, but hey, if I can imagine it, then it can be done. Or at least I would hope so. Perhaps this would be a great feature for SE V.

Gaming has stagnated with the 255 barrier, not just SEIV, but all 4x-space sim games including MOO 3. The only way to circumnavigate this limitation is to allow the player to have multiple levels of game play. Hell with the newer PC�s and CPU�s, something like this should have already been produced.

It would just be very nice if Aaron was the first too do it.

What do you think, good idea, or bad?

[ 06 April 2002: Message edited by: Atrocities ]

[ 06 April 2002: Message edited by: Atrocities ]

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