suggestion for the distant future
Any chance of having the same calculations that occur when an engineer unit enters a minefield for removing mines tweaked so that there's a chance that the same units could slightly improve fords or cratered terrain for movement? I'm sure this has been brought up before but I'm just curious if it's feasible with the current code. Too many times I've had units get stuck in a ford even when I try to go slowly and it would be great to have the engineers make some improvements so the odds of getting mired go down.
Thanks in advance
Steve
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