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Old March 29th, 2008, 03:49 PM

spirokeat spirokeat is offline
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Default New Nation - The Shogun of the Dark - Rise of the Ninja

Uploaded new Version 1.04 - 12/03/2011
General Stat tweaks across nation
Removed poison from Kuramaken Shuriken
New Hero Sho Kusogi, Scorpion Clan Ancient
New Unit Scorpion Clan Ninja trainable by Sho Kusogi
New unit Endless Genin summoned by Endless Genin spell
New Spell Endless Genin
New Weapon Kusarigama used by Scorpion Clan Ninja
fixed Devil Ninja form on Ninja Shapeshifter
Added tentacle weapons to Pennagolan

Comments welcome.

This is a new nation that is meant to stand alongside or be played instead of later era Jomon.

The Shogun of the Dark - Rise of the Ninja.
ver 1.04
Dom Version 3.26


The Human Daimyos are nothing, it is the Shogun of the Dark who truly wields power
in Shinuyama. Long ago did the Bakemono and their Oni flee back to Yomi and the Underworld but the Ninja Clans remember the road to hell, the road of vengeance called Meifumado.

The shadow lands which surround it are filled with those who have fallen, bitter in defeat and desiring vengeance and now the new god is rising that vengeance shall be fulfilled as once again the road of Meifumado is walked.

Race: Humans with some Demons.

Military
Troops: Bandits, Ronin, Venguful Samurai, Ninja Genin, Ninja Poisoners, Ninja Shapeshifters

Commanders: Ninja Assassins,Ninja Mystics, Ninja Bloodwalkers, Ninja Poisonmasters, Masters of the Ebon Lotus Shugenja, Geisha Seductress, Kolat Infiltrator, Kolat Oyuban.

Heroes: The White Ninja, Hanzo Hattori, Masaaki Hatsumi Undead Shogun of the Dark, Sho Kusogi, Scorpion Clan Ancient.

Pretenders: Undead Shugenja.

Magic: Moderate. Death, Blood, Nature, Astral.

National Summons: Undead Samurai, Kumo Spider Spirits, Ninja Spirits, Pennaggolan, Ghost Generals, Kitsune, Nushi, Vampire Spirits.

Strengths
Spys, Assassins, Seducers. Many troops possess abilities. Poisons

Weaknesses
Weak leaders, Little variance on magic, weak armour. Limited
range missiles, poor priests.

Concept

The idea is inspired from a variety of sources, Legend of the five rings, some anime, shogun assassin and my own general love of the ninja myth. A single assassin in LE Jomon simply wasn't enough !

My basic theme is the idea of the road to Meifumado which is the road of vengeance which leads to hell. The Ninja clans all work from the shadows and are run by the Shogun of the Dark. The Shadowlands surround the road and are home to to many things including those who have fallen whilst seeking vengeance.

All feedback and ideas welcome.



Previous change logs
EDITED *Uploaded new version 1.03b
Added blood 1 to Kolat Oyuban to make douse work but reduced his research to minimum to keep concept.
Changed Kintaro The White Ninja to just White Ninja to overcome naming issue. Changed few spelling mistakes.

EDITED *Uploaded new version 1.03a
V1.03a Fixed monster numbers to work with Dom ver3.23b
placed mod in ZIP file rather than .RAR as requested earlier
EDITED *Uploaded new version 1.03*
V1.03 Added new graphics for Bandit and Bandit Leader
Geisha Seductress seduce is reduced slightly
Douse bonus on Kolat Oyabun should now work.

v1.02 Added 2 new heroes, Masaaki Hatsumi and Hanzo Hattori
New national summons - Pennaggolan
Ninja Assassins given chance of Ninja magic path, research bonus and leadership.
Ninja Troops given Kurumaken Shuriken
Ninja Poisoners given Ninja Blowpipe
this means poisoners have a significant range advantage over standard shuriken ninja.
Attached Files
File Type: rar ShogunV1.04.rar (56.5 KB, 505 views)
File Type: zip ShogunV1.04.zip (59.8 KB, 381 views)

Last edited by spirokeat; April 12th, 2011 at 09:15 AM.. Reason: Updating Mod.
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