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Hmm, I wonder if Dominions could compare with say, Warlords in terms of SP. On the other hand, you could also make it more like a "build a SC" RPG if you scattered powerful magic gear around the map that you would have to defeat specific monsters to get, like the Sun Gear.
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That's funny you said that because I am trying to make a scenario based on the game Warlords. In this scenario one of the main objectives is to create rules that the AI can deal with. Pretenders and scales are preset. Every city has their own unique units (made unique to that city through a magic site). No nation has national units but instead their starting province magic sites will provide them with some good "national units". Also the gameplay will focus on troops so SC and to some degree thugs will be no existance. Also I am trying to make spells less powerful and more unique to different mages or nations. All the provinces resources and gold are edited to create a balanced game for all nations.
All in all the scenario will be streamlined to make the AI better but also to provide a MP scenario for those of us that don't like SCs and thugs.