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Old March 28th, 2002, 09:46 PM
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Wardad Wardad is offline
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Default Satellites and multiple targets

I just started experimenting with Gold and started checking out SATs and targeting.

I designed 7 SATs with DIFFERENT Direct Fire weapon types:
Ionic Engine Damage
Shield depeleters (temporal types)
Computer Virus
Tachyon Cannons (skip shield and armor).
PPBs, heavy temporal guns etc...

I added DIFFERENT firing strategies for my SATs, mixing up primary target order and max damage %:
SAT-Fastest
SAT-Stongest
SAT-Nearest
SAT-Farest
SAT-Unarmed etc...

I designed five DIFFERENT enemy ships to encounter the SATs:
Battle Ship, Master Computer, PPB, Shields, Armor.
Light Cruiser, Crewed, armed and shielded
Light Carrier, Crewed, no cargo, shielded
Light cruiser, Crewed, repair ship, no shields
Light Cruiser, Crewed, Sweeper, no shields

I set up 70 SATs in a worm hole and sent the ships through:
1. The default Optimum strategy: The SATs did hit multiple targets in a turn but mostly concentrated on a single target before moving to the next one.
2. Using a Different strategy for each SAT: Multiple targeting was obvious.

It seems that Engine, Shield, and Computer damage weapons would easily move on to the next target. Engine Damage SATs may want to use the SAT-Fastest strategy, to prevent escapes.

The SAT-Strongest strategy (when used for all SATS) can multilpex the targeting the most. Due to the ships taking on damage and becoming weaker.

The SAT-nearest and SAT-farest were less effective.


IN EVERY TEST THE SHIPS MOVED AND FIRED FIRST.
YOUR SATs MUST BE TOUGH ENOUGH TO SURVIVE THIS VOLLEY.


I'm testing SATs with Seekers next. I heard that they will all fire at the same ship. My SAT strategies may help, unless the ships are identical.
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