Master of Monsters mod
I was a fan of the sega genesis cult classic Master of Monsters. I've had an idea bouncing around in my head for sometime of doing a MoM mod for Dom3.
basic qualities of the mod are:
1. no nations to speak of, each player is differentiated only by their pretender.
2. no recruited troops. all troops are summons.
3. a large variety of summoned troops. what troops you have access to is determined by your pretender design.
4. no indies.
5. 'tower' provinces spread around that provide gem income.
6. hex maps, of course.
issues are:
1. scales? just meaningless? leave them out? maybe each pretender has some effects based on scales, making them a factor in the game.
2. commanders? all troops are commanders? or every summon comes with a commander? or commanders and troops are summoned seperately (not a good idea, i think).
3. non-summons magic? research? commanders casting rituals? these things don't fit directly with the original MoM, but I think could be incorporated. The only thing is that commanders shouldn't (I think) be able to summon more troops.
4. province population? also not a fit with original.
5. dominion? no obvious counterpart, but again I think it could be made part of 'MoM Dom3 style'.
What do ya'll think?
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