Re: Need hints & advices concerning summoning...
*Tienchi has some useful demons of water and fire, don�t remember the age.
*Agartha has the Umbrals that are very powerful.
*Pangaea can autosummon maenads with good turmoil scale and Pans.
*Late Ermor and Rlieh get free creatures.
*Middle Ermor, Late ctis, Lanka can reanimate undead with their priests.
*Lanka, Mictlan (except middle9, late Marignon, late ulm have special blood summons
*Bogarus have special very cool commanders
*as said pythium and marignon summon angels
*Yomi and shinuyama have some unique summon
sure im missing some nationals, i just remembering here
as general
*earth statues can handle and absorb many troops
*death has good death mages that can skelly spam in battle
*nature vine ogres that are plentiful and absorb many damage
*water is poor with the naiads and water trolls as troops (better spend water gems on clams)
*astral is very poor unless national summons or the ether warrios that are expensive(better achemize or spend on wishes)
*fire is awful with the fire lions (can alchemize to money)
*air is probably the worst only worth if national summons or the flying ethereal birds.
*blood is always good, only blood gets you spinal demons or flying dark demons. in combination with other paths better ones (any path but astral that gets you horror attacks)
bottom line. The usual spending of gems goes to summoned commanders and their magical equipment (that costs gems) that are a sort of "heroes" that fight in melee such as the wraithlord posted above. Summoning troops is not that bad, specially against the AI that doesn�t bring those SC (fighting commanders).
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