Re: effects of lvl3 scales
Many events are rare at certain scale levels, and common at others. So the Plague event is rare and probably can't happen with Growth, and another identical event is common and requires Death 3.
Turmoil OR high unrest makes barbarian raids, knight attacks etc common.
Units with Ice Armor (EA/MA Caelum, LA Atlantis) or similar tag get more protection in cold and lose some in warm provinces.
Extreme heat or cold gives +2 encumberance to units fighting without even partial fire/cold resistance.
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