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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old January 3rd, 2008, 12:19 AM

TheMenacer TheMenacer is offline
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Default Re: Arga Dis, Blood and Bronze - UPATED 0.9

Two comments about the new version. The first being that the harpies don't cost anything, which is obviously a bug and all that. When they do cost something I wouldn't make them more than a 1:1 ratio in terms of cost to amount of units recieved, they're a cool unit and that curse ability is nice, but they're too fragile for anything other than focused strikes against an enemy's main army. I'd also consider lowering their path costs to BD rather than BBD because devoting the resources to forging a booster for the occasional BD misborn or a gilgan to summoning 7 fragile harpies seems like a bit of an over-investment. Second, the augurs are pretty much useless as far as I've seen. They are too expensive for a mage who's picks are way too random to be useful. I've actually gotten one with one magic before, and a unit that starts old, comes with an affliction, and costs 33 blood slaves is way, way too much of an investment to even have a chance of coming with one pick on it. If the cost was lowered, or their paths altered to have a better chance of offering something really different from what you get from the misborn I'd consider ever using them, but as it stands they don't really bring anything new to the table.
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