Re: Jotunheim MA Guide
Because you only get a few of them (1/2 per point), they are low skilled (att/def) low protection militia.
They do have high hps, but they're easy to hit and hurt so they die fast. They're size 4, so they get swarmed easily reducing the already low defence.
They hit hard, if they hit, but they've got low attack skill so they don't hit and they're size 4, so they can't gang up to reduce the target's defence.
They're morale isn't great and they seem to break even more easily, possibly due to low numbers.
At 20+ they get javelineers who are better and will do some damage with their javelins, but by the time they close the militia will have broken. You get a Jarl, who, if you've got a good bless, could probably win the fight himself, but will stand in the back and wait to run away.
What I don't understand is why anyone ever thought the Giant's PD was good. It was lousy back in Dom2, it's about the same now.
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