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Old November 13th, 2007, 05:41 PM
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Default Magic For Dummies?

I have spent some time looking around the forums for some general tips on magic strategy. While there are lots of pieces here and there, and much is obviously context-specific such as strategies for certain nations and ages, I would love to hear some general tips from the pros (or links to other relevant threads). If it must be context-specific, then I would throw out MA Ulm / EA Neifelheim / LA Jormon as examples where I could use some advice.

Questions:
Do you generally focus on:
1. construction to outfit your commanders/Pretender
2. conjuration for more units
3. evocation for some battle spells
4. others?

Is there a commonly used path eg construction to 4 for magic boosters, then evocation for battle spells?
It seems magic research paths should be an essential part of strategy for each nation / pretender combo and I am sure there are an infinite variety but that is what is getting me in to trouble � I do not even know where to start.

Thanks!
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