Re: Organic Armor - Whats the deal?
Regarding organic rammers: can you say "juggernaut?" Which is why ramming should be changed to take ship size into account. One answer to massive organic rammers should be hordes of small ships like escorts or fighters that are very difficult to ram. It would be very simple for MM to put this in, and make it modable, too. Just give ramming a "to hit" probability like everything else, based upon the relative sizes of the rammer and rammee. So BCs would usually succeed at ramming other BCs, but would have a hard time ramming an escort. The "to hit" parameter could be modable. A person who thinks all ramming is unrealistic could set it low, while another person who thinks ramming should stay as it is now could simply set this parameter to max. So everyone's happy!
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Give me a scenario editor, or give me death! Pretty please???
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