Powergamers Mod
Brief overview of changes
-- Nations --
Icy Horde <- E Niefel Special AND Sacrificedom, All Jotunheim, E Ulm, L Atlantis
Cold +3
High Ones <- M Arco Special, All Caelum, M Mictlan, E Tir/M Eriu
Cold +2
Western Empire <- M Ermor Special, Sacrificedom, EM Ermor, ML Pythium (no Snakes), ML Marignon
Kingdom of Isles <- M Man Base, Sacrificedom, All Vanheim, L Ulm, ML Man
Eastern Empire <- M T'ien Ch'i Special, All T'ien Ch'i, EM Bandar Log, L Jomon
Iron Kings <- M Agartha Special, 25% castleprod bonus, All Arco, M Ulm, E Helheim, ML Agartha (humans and constructs)
Cold +1
The Lost <- M C'tis Special, All C'tis, EL Agartha (agarthans and undead), Patala (just the nagas), Hydras
Heat +2
The Deeps <- M Oceania Base, EM Atlantis, EM Oceania
The Wilds <- L Pangaea Special, sacrificedom, E Marverni, All Pangaea, E Fomoria (just fomori), M Machaka
The Fiery Horde <- E Lanka Special, nodeathsupply, E Lanka, EM Yomi, All Abysia
Heat +3
-- Pretenders --
All pretenders are specific to one of the ten nations above.
Pretenders are all gcost 0.
Costs to learn new paths generally halved.
All pretenders are immortal.
All pretenders are +2 to base dominion strength.
Pretenders get 4-9 more picks of magic, depending.
-- To do list --
R'lyeh, E and L Mictlan, and the Nemedians have no home, nor do the heretics from L Pythium.
Tried to combine them - couldn't recruit on land.
-- Version 0.1 --
-- Fixed scout/PD mixup for The Lost.
-- A slew of balance fixes to all of the pretenders. None
of the pretenders are old now.
-- The pretenders are now evenly distributed among the 10 nations.
-- The secondary shape for the red dragon is now a great warlock, instead of a great sage.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Last edited by Edi; August 27th, 2008 at 05:01 PM..
Reason: Prefix
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