.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old October 11th, 2007, 04:03 PM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Air bless: useless?

The air bless is unchanged from Dom 2, and I wonder, what's the point of it?

Only about half the nations have serious missile weapons, and only a few have the air magic to make the lighting resistance worthwhile. An enemy making heavy use of lightning will probably be casting Storm, and not using archers, so there's little synergy between the air shield and the lightning resistance.

For sacred units which have low protection and no shield, the astral bless is better. Twist fate works well into the late game, and magic resistance is always handy. Even better, astral nations can use spells like Body Ethereal, Luck and Anti-magic to further enhance the astral bless, whilst the air shield becomes obsolete with Arrow Fend.

The air bless needs help. Ideally, it'd be a good bless for air nations like Vanheim and Caelum.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.