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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old October 7th, 2007, 05:29 AM

rdonj rdonj is offline
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Default Re: Ogre Kingdoms - Warhammer Nation

Hey, I'm pretty well a dominions noob here (with some knowledge of warhammer, which drew me to this mod), so you can keep that in mind for this post...

I was trying your ogre kingdom mod earlier today against the computer playing skavens and I thought you might like feedback on how that played out. I had read through this thread so I knew a rainbow mage was probably a good idea, I took a sage with 4 nature, 3 astral and 3 blood (which I forgot would be pointless), 2 order, 1 sloth, 3 growth, and 3 drain. That drain hurt. Ogre Hunters really helped out, I had at least one or two with every army for most of the game, but my ogres were still eating so much it was hard to go on the offensive in provinces where all of my growth hadn't set in yet. They were quite stompy, though those tricksy skaven clanrats and gutter runners were a bit difficult for most of the ogres to hit. I had a hard time using deathbelchers effectively, as a very small unit or two of faster troops would frequently waste all their shots. I don't suppose you'd be inclined to raise their ammunition to 3 to offset that a little?

Maneaters (dual wielding) were mean. Once I started getting very many of them, the skaven were pretty much toast. They were almost invulnerable to the swarms of independent archers and pretty much every skaven unit they sent at me, and with their attack skill and multiple attacks the skaven were dying in droves. Very thematically accurate, but wow... they had no chance. Until I started using them though the incredible swarms of skaven they were sending at me were really hard to kill off, as I was mostly relying on ironguts at that point and they just didn't have the killing power to fight that many units at once. I'm sure they'd be great against larger opponents though. I would very highly suggest not lowering the cost of the maneaters. But I was playing in a 300x gold game, so I'm sure they were quite a bit more prolific than they would be normally.

I think being able to spread dominion normally and do blood sacrifices might be just a liiittle too strong. I only controlled a little over half the (60 province) map by the time the game was over and with temples and about... 5 or 6 gut mages sacrificing pretty much every turn, the rate my dominion was spreading was pretty ridiculous and the skaven's dominion evaporated. I didn't check the game's length but it was probably less than 3 years. As it was, I didn't really feel that the blood summons were worth it compared to spreading my dominion like hotcakes. And after I got Gift of Health up and 33 of the second Bull Ogre unit could defeat 200 man armies taking 0-1 losses, I pretty much laid magic to rest. It felt a lot more useful to make cauldrons of broth than it did to make yhetees....

Ogre prophets with Unequaled Obesity and a nature magic bless are crazy
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