Re: Neutrals\' AIs??
I have designed a "neutral race technology trait" with an universal colony module, cheap atmosphere converter, value increase facilities and so on. In combination with a modded research, design and construction file the neutral AI perform now quite well in the early game, but of course in the late game due to the restriction to one solar system they are no match for a fully developed normal empire.
I will post this modification together with others when I have adapted it to SE IV Gold, but that will take time!
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