Strategic combat - stupid evasion
I have capital ship missile ships that are as fast as or faster than shorter ranged projectile weapon ships but keep losing them in combat because instead of running away during the two turn waiting period they let the projectile ships close. Is Shrapnel aware of this bug? Is there a work-around?
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My SEIV code:SEIV code: L+++GdY$!-Fr-C-SdT++SfTCP+A---M-MP!R!-Pw++Fq++Nd*Rp-G++AuMm++
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