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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old August 18th, 2007, 09:23 AM
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HoneyBadger HoneyBadger is offline
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Default New Nation-\

Based on August Derleth's "Fthaggua", Lovecraftian fire-vampires, combined with Richard Sharpe Shaver's "Dero"-subterranean humanoids, and influenced by the Phantasm movies, H.P. Lovecraft's Cthulhu mythos concepts, and a whole lot of other things.

All original graphics-I'm not saying they're great, but I guarantee original. I didn't play around with shadows or transparencies much, so they're missing, as of now.

Late-age nation

Plenty of national summons, equivalent to Lanka, Mictlan.

A 1 (one) Pretender nation. F'Thaqqua is meant to be played, thematically and for balance-purposes, with only the "Great Death" Chassis.

Heroes-4 unique, 1 multi, and I plan to add more.

Low to very low magic.

Lots of immortal, etherial, life-drainer summons.

National troops are generally old/have short lifespans, have low hit-points, are all capable of going berserk, and all are expensive. They're all sacred too, most are size 1, and I'm going to be adding darkvision and stealth. Some will have insanity too, when I figure out how to add it.

Very little leadership, across the board.

Very low starting gems-1 astral-but there's a national summon that produces them.

I've played it in SP enough to get something of a handle on it, and it's not terribly easy to exploit the best aspects of the nation, but I won't claim it's very balanced, either.
I'm going to work hard on getting the balancing right though, especially the National Summons.

I mostly made it to get a handle on the overall process of creating a mod-thanks go to everyone here for providing an excellent enviroment to research how to do that, and what mistakes to avoid.
Attached Files
File Type: zip 544249-Fthaqqua.zip (76.4 KB, 965 views)
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Last edited by Edi; August 27th, 2008 at 03:25 PM.. Reason: Prefix
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