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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old August 5th, 2007, 06:39 PM
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Default New nation: NATURE rising 0.30

Nature Rising: mod for EA now version 0.30

"A strangeness has overtaken the wilderness of Primevale, origin of all life. What was once
Wild is now tame. What was once asleep is now awake. Even the stones stir with life. All the animals
and nature itself are acting with an alien purpose. Nature is rising."

Strengths: strong preists and Nature mages. Two sacreds, access to flying. Very thuggable commanders. Forest survival.

Weaknesses: low morale (all animals, a rattail could ruin your day), not very good ranged weaponry, very little protection.

the version 0.3 contains these changes:

Updated to incude art by Juzza.
Lowered costs for most units
Changed picture for elephant, changed unit as well
boosted Vine queen nature to 6
Added descrips to some units
fixed names of some units
deleted eagle
added ants and killerbees
added start site
changed pictures
added two new pretenders
added scout/stealthy units
Vine queen domsummons killerbees
Attached Files
File Type: zip 541353-Nature mod030.zip (431.5 KB, 1288 views)
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

Last edited by Edi; August 27th, 2008 at 10:11 AM.. Reason: Prefix
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