Re: Noob question about AI and diplomacy
Agreed. There have been some threads on that. Which scales and pretenders the AI uses best. And of course some testing might be a good idea before posting it. Some fantastic options open up when you realize that you can not only build the god and scales, but you can select a full set of equipment to give that god. Surely that sparks some evil creativity to see what you can create and how that would play as an AI.
There are other things that can be done also. Adding a magic site or two. Specific ones that help to push the AI in the "right" direction. Such as, giving the AI more resources tends to push it into making more elite troops.
Also giving an extra castle or two for a head start. Extra units (kindof like giving them pre-purchased mercenaries to start the game with).
But scenario maps ARE an option, and one that we havent seen many people trying. Im all for anyone being brave enough to put one forth as "my effort to create a better badder Ermor", or Ctis, or Machaka, or Mictlan.
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