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Old July 11th, 2007, 11:44 PM

JayThomas JayThomas is offline
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Default No Indies map generator

Here is a small Windows program that basically removes independents from a map, with a twist; you can set a percentage probability for a province to get a population type. The type is picked randomly from a list of pop types for that terrain. Then the program saves a new map file appending the appropriate #poptype for each province. The new map file will have the original file name with "_NI" appended. Also, the map title within the file will change so that the NI file will appear in the Dominions map selection screen separately from the original map file.

The program will work with Balbarians semi-random .map files.

When the .map file is read, any detected GAN files are stored separately. Those provinces are not over-ridden by the appended #poptype statements to preserve any special population settings.

It needs some refining but I've used it on several maps with success. Militias, slingers and the like still appear from time to time. This is probably from GAN provinces. Since I used #nostart as a GAN detection criteria, maps using #nostart without GANs can still contain the low level recruits. The AI armies seem much more nation specific now.

This program is written in C# using .NET2. It's in a zip file. Unzip and install anywhere, it doesn't need to be in the dominions3 or map directories. All my computes have .Net2 on them, so I don't know what happens if .Net is not installed on the target computer. I'd appreciate anyone experiencing this situation to let me know.

I would like to thank Edi for his database since his sweat and toil saved me considerable time and effort.

NOTE: Currently, only three poptypes are in the list to be randomly assigned for each terrain type (three per terrain type). They are roughly types I thought appropriate for the terrain.
Attached Files
File Type: zip 535741-No Indys Plus.zip (356.3 KB, 347 views)

Last edited by Edi; August 27th, 2008 at 05:24 PM.. Reason: Prefix
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