Sliding scale province defense
A good number of the threads in this forum deal with the perceived unbalance of particular units (helherdlings, vans, neifels, elephants, etc.).
While these units, and a few others, are very effective, they tend to be more damaging in the early game. If one is rushed (in the first year or less) by a nation that can recruit these units, it is usually lights out. If you are able to buy some time and conduct some research, there are invariably counters that are available.
Rather than systematically nerfing all the potential rush nations / units, I am wondering if there is a way to bolster core national defenses to make it easier to defend against a rush.
Specifically, I am thinking about a modification of the existing province defense. What if the starting cost of province defense for any province (including the capital) started at 1 gp? I.E. you would still start with a province defense of 25 at your capital, but for 1 gold you could raise it to 26 (55 gold for capital def of 35, and 210 gold for capital def of 45).
Additionally, it would also be nice if base province defenses for the provinces in close proximity to ones capital started with some other value than 0. For example: provinces adjacent to the capital would start with def of 15, those 2 provs removed would start with def of 10, and those 3 provs removed would start with 5.
Combining these two effects together would make it possible to put together a much more robust defense in the early stages of the game. The effects would be negligible for assaults in the mid or late stages of the game, but they would definitely help against the early rush.
Just a thought. Would any of this be possible using the existing mod commands?
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