.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old July 5th, 2007, 11:29 AM

Aleph Aleph is offline
Corporal
 
Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
Aleph is on a distinguished road
Default Looking for a little more on LA Caelum

I've read the posts in the strategy index, and I've started out a few games with decent success, but I feel like I'm not unlocking the potential of LA Caelum.

Basic Questions
1. Pretender design - what and why?
2. Troops - any decent options besides Mammoths and magical smackdown from leaders?
3. Magic - spell research priorities?

Pretender: I'm mostly running an awake sage S4W3FAEDN1, Order 3 Misfortune 2 Growth 1 Production 1 Magic 1 Dom 4. His paths are chosen to access Hidden in Snow and Naiads for more magical versatility, to have easy access to rings and a lot to benefit from once he gets them, and to maximize his research potential early. I'm having him push to Enchantment 3 followed by Evocation 4 and Conjuration 3 (for raise skeletons, blade wind and thunderstrike, and summon earthpower respectively).

The other option I'm considering is an E4 Dom 9 Wyrm Order 3 Cold 1 Misfortune 2 as an early expander, for easy access to underwater, and for a modest earth bless to buff my excellent sacred spellcasters. Stupid question - if your god dies and comes back, your bless remains the same, right? Certainly I haven't noticed picking up uberblesses with a Wishmage, so I assume that blesses are fixed.

Troops: I love Mammoths, and that's about it for rank and file. I know I have to get a handle on their fliers if I'm going to raid effectively, but I'm not feeling the love. I also am feeling like I have a clunky, powerful army of Mammoths and Corpsemen which is always trying to catch up to my more mobile aspects to support them.
*Melee - Even their melee elites seem to get torn up fast if they have to fight anyone worth a damn - does anyone have any thoughts on Raven Guard vs. Storm Guard vs. Iceclad (besides "hold and attack rearmost")? I tend to veer towards Raven Guard or even Iron Crow since I'm only running cold 1, but that may be my error. Should I ditch Production 1 on the sage and run Growth 2 for more cash and food (or possibly even take Sloth 1, Growth 3)?
*Ranged - Maybe I'm spoiled by playing with crossbow armed nations lately, but I just haven't been impressed by the damage that the Caelite archers inflict. Whole lot of arrows, not much effect. I wish I could have them hold, fly way behind enemy lines, and shoot up the rear while the Mammoths trampled in from the front, but you can't script that.

Leaders:
Well, their Harab Elders are jaw dropping, save that I haven't found great battlefield uses for their W enabled version (they mostly hang and do research). For non-capital I tend to alternate between Harab Seraphs (both for battlefield and for Corpsemen), Caretakers (only with the Wyrm - with bless, boots, and summon earthpower they make decent bladewind spammers), and scouts... I can't ever seem to have enough flying scouts, since I need to raid like mad to make my fliers worth using and you need good intel to raid.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.