Message Delay
I need a little tweaking advice.
Vehicle speed is perfect, but the message delay is running just a bit too fast. I barely get to read many of the messages and the PBEM load disparity flashes in a microsecond, not long enough for me to read it.
I have adjusted the preferences to max delay.
I have a 2.6 Ghz Pent4, with a gig of RAM and a 256MB graphics card running XP Prof.
Did I miss something in the manual, or is my only option to use a utility like SloMo?
Second issue/opportunity for improvement?
It seems that we get messages on the bottom bar telling us what unit is firing and the range.
Then we get a message on the top bar telling us what actual weapon is firing and the hit %.
Then we get a message on the bottom bar again telling us that the weapon hit/where hit/penetration and casualties.
So to follow the action, I have to look from bottom bar to top bar and back to bottom again while reading very quickly, and while also trying to watch what's happening on the main screen/map.
My problem should be solved by slowing the messages. But would it make sense to move the top bar next to the bottom, or the bottom to the top, or to just put all the messages on one bar? Perhaps these are deep coded issues that are hard to change, but maybe not.
Thanks for listening :-)
This is the best wargame ever made.
Cheers,
Cross
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