Mod thread- WH hordes of chaos
Following discussion in the wahammer nations thread, I have decided to attempt a mod for actual use.
The Hordes of Chaos are malign, depraved, and destructive. From their fastnesses and gateways in the frozen north of the world, they raid and pillage other civilisations:
Longships from bleak norsca filled with bloodsoaked raiders, hunched sorcerors wielding dark magic from the gods themselves, black armored knights riding to the world's ending, and the hellspawned throngs of daemons.
The hordes of chaos worship the four gods of Chaos:
Tzeentch the manipulator, who weaves men's fates.
Nurgle the plague lord, bringer of decay.
Khorne the blood god, who dictates men's slaughters.
Slaanesh the dark prince of pleasure and pain.
Each member of the horde seeks to rise in the favour of the dark powers- to become a dread champion of chaos, and finally to ascend to immortality and daemonhood. Fortunately for the world, this path is paved with blood, and it may be the blood of other followers of chaos as well.
Only once in a thousand years does a champion arise with the favour of all four gods and the strength of body and mind to weld together the fractious hordes and unite them into glorious slaughter. That time has come.
The forces of chaos are powerful- marauders from the northlands conditioned by years in the harsh climes, and born into a life of battle march alongside the favoured of the gods, men of great stature with unearthly fires burning in their eyes.
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Essentially, there are three aspects of a chaos horde: Mortals, Beasts, and Daemons.
The recruitable units will be solely mortals, such as might be found in the north. Sorcerors and champions will be able to call forth daemons as the war progresses.
(Any tips on the inclusion of beasts would be welcome)
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Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
Last edited by lch; August 27th, 2008 at 11:07 AM..
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