Turn 2 Pretenders
I have been playing around with awake pretenders that can take level 5 independents on turn 2. This is what I have come up with so far:
EA Arco and EA Ermor are especially fun to make awake combat pretenders because of the capability to heal afflictions:
Try an awake Virtue A4,D5, dominion7. Place in the back corner and Script Air shield, hold, attack archers. I was totally amazed with this one. I figured with the low hits and low protection it wouldnt work. But try as I might I couldnt give it any inflictions. Try this with Arco and you can get order 3, sloth 3, growth1,magic1,misfortune2. This was my favorite awake pretender chassis due to the ability to be usefull through the entire game and still have good scales.
Moloch, B3,F4, dominion10. Lacks the airshield spell so is vulnerable to missle fire. script to attack archers at the start. Also, his imps draw alot of archer fire away from him. Seems a little more prone to getting afflictions than the virtue. This pretender ran a close second to the virtue as far as cost and being usefull after initial expansion.
Gorgon, E9N4. dont even need the dominon 9-10 for awe.
Wyrm, dominion 9. works great. Does'nt ramp up as well as the first 3 because of lack slots. The amphibian ability gives great flexibilty. cheap too.
Dragon, dominion 9 prefered, but with carefull target selection can pass without the awe affect. An awake dragon with Dom 9 is expensive though and magic pick will not be as high. Also suffers from the lack of slots in dragon form.
Cyclops, E4(or higher), dominion 9. Although stalling a few more turns to get a weapon and shield helps.
Prince of Death, d3 (or higher), dominion 9. Tried this one out as Arco. Got a few afflictions. I spent over 12 turns with priestesses trying to heal him. never got a heal. not sure if I got real unlucky or if arco priestess cannot heal him due to undead status. All in all still one of the better turn 2 pretenders. high fear routs independants quickly.
White bull/black bull. dominion 9. tried this one without the awe affect it gets killed quite often without the awe. I suppose you could pick earth 9 or death 5 for higher protection/fear, but the Awe is the best/cheapest way to go. having the ability to heal afflictions is nice. try to avoid crossbow/ bow heavy independants until a few spells are researched (regeneration) or a few items are equipped.
Dracolich with dominion 9. expands nicely. Although Pangea has alot of nice affliction healing pretenders.
Those are the ones I have tried so far.
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