.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old May 22nd, 2007, 03:40 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default The Art of Placement

This is based on advice I gave to Llamabeast after I killed a bunch of his magi with blade wind.

When fighting against another player, your chief concerns in placing magi are:
* You want to be able to hit the enemy with your zap spells (or your own units with buffs, whichever).
* You want your enemy's zap spells and archery not to hit your magi.

This is somewhat similar to the dillemma faced when placing regular units, who gain bonuses for outnumbering enemies, but are very vulnerable to spells like Falling Fires when deployed in tight formation.

AFAICT, the following considerations are applied when the AI targets a damaging evocation. I'm prepared to be told that I'm wrong:
* Potential damage dealt. Thus, a caster shooting blade wind will prefer low Prot targets, someone casting falling foo will avoid targets resistant or immune to the elemental damage, and so forth.
* Number of anticipated hits. Thus, a low precision caster will tend towards closer/more tightly packed foes while a high precision caster will take other factors into consideration - and AoE attacks will tend to avoid small skirmishers and hit tightly packed enemy ranks (if they expect to hit at all.)
* Quality. I've only really noticed this with a few single target spells, but hitting a better-quality target does seem to enter into the calculus. It might just be a function of damage dealt - don't know enough to say.

Finallly, if everything else is a wash, the AI seems to prefer targets in the *middle* of the enemy ranks. These are often the targets of choice for archers set on "fire" with no specified target, as well - making this often a good choice.

This means that leaving your magi in the default position is the worst thing you could possibly do!

In addition to spreading your magi out - which is also a good idea in case enemies break through to melee or anything else untoward happens - place some actual skirmishers (low prot, no elemental resistances) in front of *each* individual mage, so that they'll be targeted instead, if it comes to that.

Spreading out is a must, since that way, even if you mess up and place a mage in harms way, at least you won't lose all of them at once.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe

Last edited by Edi; August 21st, 2008 at 05:39 AM..
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.