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Old May 3rd, 2007, 07:04 PM

Xietor Xietor is offline
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Default Beowulf -MA Man mod(Final Version)

After much testing, Beowulf, who is also included as the Epic Hero for Man in the Epic Heroes Mod, has received his final changes. Beowulf now has a Longbow of Avalon, a shield bash ability, and a Thunder kick. The description of his allies, the Geatas Stoneguards was beefed up.


This mod adds an epic hero Beowulf that is present from the start for MA Man. It also slightly twinks the Tower guard,
giving it a bit more protection at the cost of defense, and a morale boost of 1.


He was also given a makemonster command and he makes an entirely new thematic unit that was researched from the book Beowulf itself. The units are real, the nation is real.

Kristopher may even recognize them if he is up on his Nordic history! They are fierce, because that is the way they actually were.

The reason he was given a makemonster ability is so he can do something constructive at a castle. The casting heroes can research, hunt for gems, and forge items, a melee only hero can patrol(how exciting). So I borrowed the idea from Arralen and he summons consistently with Arralen's Black Duke of Ulm in his Black Steel Ulm mod. The difference is Beowulf is the only unit that can summon for Man, so it is not unbalanced.

The troops Beowulf can summon make him more fun, as i think the new units he summons are fun-and quite useful.

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