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Old April 22nd, 2007, 12:19 PM
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Default Re: Dud nations

Quote:
Dedas said:
Well,
"Construction 3, Sparks. The master smith shatters an earth gem in his mailed fist, sending the fragments hurtling into..."

So I thought it should cost an earth gem.
Gem use is directly linked to fatigue. My comment was meant to DrPraetorius, who said the spell's fatigue would be 100, and thus it would take one gem. I'm just wondering why the spell doesn't either deal physical damage or have F1E1 requirement.


Quote:
I am right about the pike aren't I? I think I got it from you somewhere.

Here it is:
"Pikes have base damage of 5, so they aren't that good at piercing heavy armor. Most cavalry units have rather high morale, so repel doesn't keep them from attacking, but as long as the pikeman can hit the knight he deals 1 point of repel damage. IIRC, shield parry doesn't affect repel, so it's usually attack 10+1(pike) against defense of 9 to 11 defense (heavy cavalry) or 11-13 (light/medium cavalry). Pikes can also parry lances and light lances."

Ok, I was kind of right, parry doesn't affect repel.
Repel is just 1 point of damage, even though it's armor-negating. If Pike had the actual #flail ability (which it doesn't, according to Edi's list), pikes would have surprising offensive uses against e.g. knights. It's the difference of (att 10 against parry 12 [prot 18+shield 18]) or (att 10 against defense 7 [prot 18]) or so. They'd be even better against infantry using heavy shields, like Ermorian/Pythian legionnaires and, to a lesser extent, the various Hoplites. It's an interesting idea.
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