Dud nation mods
In the "Dud nations" discussion, MA Ulm was mentioned a couple of times. I'm not good with balance issues, but I guess the nation could use a few changes. I found out my old DomII Ulm Upgrade, rewrote it and here you have it.
Change list:
Black Steel Full Plate (prot 22, enc 5) instead of Full Plate of Ulm (prot 20, enc 5) on all black plate units, commanders and heroes. Black Steel Helmet (prot 22, def 0) instead of Full Helmet (prot 20, def -1) on all black plate units. I originally thought that this would make their armors immune to Armor of Achilles, Acid Storm etc, but it seems that armors are only magical when a magic item is actually equipped.
Commanders of Ulm (those with hammers), Black Lords and Lord Guardians all have #standard, and can all summon few militia (nr 18). Black Lords and Lord Guardians summon 5, Commanders 3 militia.
Commanders of Ulm with morningstars have been replaced by Nobleman of Ulm, armed with arbalest and prec 12, and Warlord, a commander equal to Lord Guardian in combat stats. Warlord has #standard but can't conscript militia.
Finally, Lord Guardian is a bit cheaper.
I might do a quickie mod that gives Agarthans some more suitable weapons. Say, Tridents instead of Spears. Or glaive/buckler combination to everyone, not just Olm Spawn.
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