.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old April 19th, 2007, 06:09 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Spell Casting Times

Lietenant: "Commander Supermage Sir! The battle is almost over, and we are losing badly!"
Commander Supermage: "Quit bothering me! Can't you see I'm in the middle of my tea?"

What are the parameters that regulate how long it takes to cast battlefield spells? Is it tied to fatigue, or spell research level? I've lost a numerous battles waiting for my key mages to feel like casting specific battlefield-affecting spells.

Since most of them (e.g., Grip of Winter) take quite a bit of time to have a significant effect, having commanders delay multiple turns (assuming they bother to cast them at all) seriously robs such spells of their combat value.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.